public class Ball {
private static final int DIAMETER = 30;
int x = 0;
int y = 0;
int xa = 1;
int ya = 1;
private Game game;
public Ball(Game game) {
this.game= game;
}
void move() {
if (x + xa < 0)
xa = 1;
if (x + xa > game.getWidth() - DIAMETER)
xa = -1;
if (y + ya < 0)
ya = 1;
if (y + ya > game.getHeight() - DIAMETER)
game.gameOver();
if (collision()){
ya = -1;
y = game.racquet.getTopY() - DIAMETER;
}
x = x + xa;
y = y + ya;
}
private boolean collision() {
return game.racquet.getBounds().intersects(getBounds());
}
public void paint(Graphics2D g) {
g.fillOval(x, y, DIAMETER, DIAMETER);
}
public Rectangle getBounds() {
return new Rectangle(x, y, DIAMETER, DIAMETER);
}
}
How is the 'getBounds()' method called into another method 'collision()' without first creating the object of this class - 'Ball'? I mean, it should be like ball.getBounds()