Graphical User Interfaces

A class library is provided by the Java programming language
which is known as Abstract Window Toolkit (AWT). The Abstract Window Toolkit (AWT) contains
several graphical widgets which can be added and positioned to the
display area with a layout manager.
As the Java programming language, the AWT is also
platform-independent. A common set of tools is provided by the AWT for graphical user interface design.
The implementation of the user interface elements provided by the AWT is done using
every platform's native GUI toolkit. One of the AWT's significance is that the look
and feel of each platform can be preserved.
AWT Basics
The superclass of all graphical user interface objects
is Component. The components are added to the Container object to create a Graphical User Interface
(GUI). Moreover containers can be nested arbitrarily as they are also considered
as a component. While creating nested GUI's, we often use Panel. Native code is
used by each AWT component to display itself on the screen. For example, the
buttons work as Microsoft Windows buttons when we run a Java application under Microsoft
Windows. Same thing happens with Macintosh and UNIX.
Basic GUI Logic
The GUI application or applet is created in three
steps. These are:
- Add components to Container objects to make your
GUI.
- Then you need to setup event handlers
for the user interaction with GUI.
- Explicitly display the GUI for application.
A new thread is started by the interpreter for user interaction when an AWT
GUI is displayed. When any event is received by this new thread such as
click of a mouse, pressing of key etc then one of the event handlers is
called by the new thread set up for the GUI. One important point to note
here is that the event handler code is executed within the thread.

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