public class Snake extends JPanel implements ActionListener { private final int WIDTH = 300; private final int HEIGHT = 300; private final int DOT_SIZE = 10; private final int ALL_DOTS = 900; private final int RAND_POS = 29; private final int DELAY = 140; private int x[] = new int[ALL_DOTS]; private int y[] = new int[ALL_DOTS]; private int dots; private int apple_x; private int apple_y; private boolean left = false; private boolean right = true; private boolean up = false; private boolean down = false; private boolean inGame = true; private Timer timer; private Image ball; private Image apple; private Image head; public Snake() { addKeyListener(new TAdapter()); setBackground(Color.black); ImageIcon iid = new ImageIcon(this.getClass().getResource("image3.gif")); ball = iid.getImage(); ImageIcon iia = new ImageIcon(this.getClass().getResource("image2.png")); apple = iia.getImage(); ImageIcon iih = new ImageIcon(this.getClass().getResource("image1.gif")); head = iih.getImage(); setFocusable(true); initGame(); }
August 26, 2009 at 3:09 PM
continue......
public void initGame() { dots = 3; for (int z = 0; z < dots; z++) { x[z] = 50 - z*10; y[z] = 50; } locateStar(); timer = new Timer(DELAY, this); timer.start(); } public void paint(Graphics g) { super.paint(g); if (inGame) { g.drawImage(apple, apple_x, apple_y, this); for (int z = 0; z < dots; z++) { if (z == 0) g.drawImage(head, x[z], y[z], this); else g.drawImage(ball, x[z], y[z], this); } Toolkit.getDefaultToolkit().sync(); g.dispose(); } else { gameOver(g); } } public void gameOver(Graphics g) { String msg = "Game Over"; Font small = new Font("Helvetica", Font.BOLD, 14); FontMetrics metr = this.getFontMetrics(small); g.setColor(Color.white); g.setFont(small); g.drawString(msg, (WIDTH - metr.stringWidth(msg)) / 2, HEIGHT / 2); } public void checkApple() { if ((x[0] == apple_x) && (y[0] == apple_y)) { dots++; locateStar(); } } public void move() { for (int z = dots; z > 0; z--) { x[z] = x[(z - 1)]; y[z] = y[(z - 1)]; } if (left) { x[0] -= DOT_SIZE; } if (right) { x[0] += DOT_SIZE; } if (up) { y[0] -= DOT_SIZE; } if (down) { y[0] += DOT_SIZE; } } public void checkCollision() { for (int z = dots; z > 0; z--) { if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) { inGame = false; } } if (y[0] > HEIGHT) { inGame = false; } if (y[0] < 0) { inGame = false; } if (x[0] > WIDTH) { inGame = false; } if (x[0] < 0) { inGame = false; } } public void locateStar() { int r = (int) (Math.random() * RAND_POS); apple_x = ((r * DOT_SIZE)); r = (int) (Math.random() * RAND_POS); apple_y = ((r * DOT_SIZE)); } public void actionPerformed(ActionEvent e) { if (inGame) { checkApple(); checkCollision(); move(); } repaint(); } private class TAdapter extends KeyAdapter { public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if ((key == KeyEvent.VK_LEFT) && (!right)) { left = true; up = false; down = false; } if ((key == KeyEvent.VK_RIGHT) && (!left)) { right = true; up = false; down = false; } if ((key == KeyEvent.VK_UP) && (!down)) { up = true; right = false; left = false; } if ((key == KeyEvent.VK_DOWN) && (!up)) { down = true; right = false; left = false; } } } }
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