Animation in Applets 1 Answer(s) 3 years and 2 months ago
Posted in : Applet
Hello sir, I have a code for you .this code is for moving a plane in an applet,but unfortunatly this code is not working .can you kindly help me out to solve this problem.
code:
import java.applet.*; import java.awt.*; import java.net.*; /*<applet code="Moveplane.class" height=600 width=800> </applet> */ public class Moveplane extends Applet { public void paint(Graphics g) { Font f=new Font("Arial",Font.BOLD,30); g.setFont(f); g.setColor(Color.green); g.drawString("Telangana AirLines",300,35);
public class Moveplane extends Applet implements Runnable{ Vector <Move> vector; java.util.List<BufferedImage> images = new ArrayList<BufferedImage>(); BufferedImage buffImage; Thread thread; boolean animating = false;
public void init() { loadImages(); vector = new Vector<Move>(); Move kw = new Move(100, 100, 10, 1); vector.addElement(kw); resize(500, 500); } public void start() { if(!animating) { animating = true; thread = new Thread(this); thread.start(); } } public void update(Graphics g) { if(buffImage == null){ int w = getWidth(); int h = getHeight(); int type = BufferedImage.TYPE_INT_RGB; buffImage = new BufferedImage(w, h, type); Graphics2D g2 = buffImage.createGraphics(); g2.setPaint(getBackground()); g2.fillRect(0,0,w,h); g2.dispose(); } g.drawImage(buffImage, 0, 0, this); } public void run() { while (animating) { repaint(); try { thread.sleep(10); } catch (Exception e){ } Graphics2D g2 = buffImage.createGraphics(); g2.setPaint(getBackground()); g2.fillRect(0,0,buffImage.getWidth(), buffImage.getHeight()); for(int i = 0; i < vector.size(); i++) { Move kw = vector.elementAt(i); kw.advance(); BufferedImage image = images.get(i); g2.drawImage(images.get(i), kw.x, kw.y, this); } g2.dispose(); } } private void loadImages() { String[] ids = { "image2.png" }; for(int j = 0; j < ids.length; j++) { try { URL url = getClass().getResource(ids[j]); images.add(ImageIO.read(url)); } catch(IOException e) { } } } } class Move{ int x; int y; int d; int vx;
Move(int X, int Y, int D, int VX) { x = X; y = Y; d = D; vx = VX; } public void advance() { x += vx; if(x >= 500) vx=-Math.abs(vx); if(x <= 0) vx=Math.abs(vx); } }
Thanks
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I have a code for you .this code is for moving a plane in an applet,but unfortunatly
this code is not working .can you kindly help me out to solve this problem.
code:
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