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Design Patterns Training
Posted on: March 27, 2008 at 12:00 AM
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Rose India Technologies (P) Ltd. taking an initiative with the pace of growth in global IT industry aims to train IT professionals who would be able to make themselves robust to face the confronts in future needs. In order to achieve this target the compa

Design Patterns Training

   

Rose India Technologies (P) Ltd. taking an initiative with the pace of growth in global IT industry aims to train IT professionals who would be able to make themselves robust to face the confronts in future needs. In order to achieve this target the company has started some comprehensive training and educational services for individuals and corporations upgrading their IT potentials. 

The purpose of the training is to teach the developers, the usability of the design patterns in the software development.

The design patterns are language-independent strategies used to solve common object-oriented design issues (problems). When you design a problem, you should know some common solutions. It makes communication between team players easier , effective and result oriented.

A good software-developer should know at least some popular solutions to the coding problems. These solutions proves efficient and effective to the new breed of developers as they are gradually developed by the experienced developers. Such solutions are described as so-called design patterns. 

Learning design patterns speeds up a developer experience in accumulating  OOA/OOD concepts. Once a developer grasp them, he would be benefited from them to be a master of designing and developing. Furthermore, he will use these terms to communicate with his fellows or assessors more effectively. Design pattern is a indispensable part of Java and J2ee technologies.

Course Curriculum: Design Patterns Training

I. Creational Patterns.
1. Factory Pattern
2. Abstract Factory Pattern
3. Builder Pattern
4. Prototype Pattern
5. Singleton Pattern

II. Structural patterns
1. Adapter Pattern
2. Bridge Pattern
3. Composite Pattern
4. Decorator Pattern
5. Facade Pattern
6. Flyweight Pattern
7. Proxy Pattern

III. Behavioral patterns
1. Chain of Resposibility Pattern
2. Command Pattern
3. Interpreter Pattern
4. Iterator Pattern
5. Mediator Pattern
6. Momento Pattern
7. Observer Pattern
8. State Pattern


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