
Write a program for traffic light tool to manage time giving between Main-Street and sub-Street. firstly, give green light for 40 seconds of the Main Street and then gives 15 second for the sub-street taking into account the situation Sensor before giving the green light to the sub-street to ensure that the sub-street is free of cars, if no the green light must be giving to the main-street for another 40 seconds, if yes, and the sub-street was full of cars then the green light should be giving to the sub-street for 15 seconds? Program must be written in Micro C.

Here is a code that displays traffic light on the frame. We have used java swing. It may help you.
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.border.*;
public class TrafficLight extends JFrame implements ActionListener {
JButton b1, b2, b3;
Signal green = new Signal(Color.green);
Signal yellow = new Signal(Color.yellow);
Signal red = new Signal(Color.red);
public TrafficLight(){
super("Traffic Light");
getContentPane().setLayout(new GridLayout(2, 1));
b1 = new JButton("Red");
b2 = new JButton("Yellow");
b3 = new JButton("Green");
b1.addActionListener(this);
b2.addActionListener(this);
b3.addActionListener(this);
green.turnOn(false);
yellow.turnOn(false);
red.turnOn(true);
JPanel p1 = new JPanel(new GridLayout(3,1));
p1.add(red);
p1.add(yellow);
p1.add(green);
JPanel p2 = new JPanel(new FlowLayout());
p2.add(b1);
p2.add(b2);
p2.add(b3);
getContentPane().add(p1);
getContentPane().add(p2);
pack();
}
public static void main(String[] args){
TrafficLight tl = new TrafficLight();
tl.setVisible(true);
}
public void actionPerformed(ActionEvent e){
if (e.getSource() == b1){
green.turnOn(false);
yellow.turnOn(false);
red.turnOn(true);
} else if (e.getSource() == b2){
yellow.turnOn(true);
green.turnOn(false);
red.turnOn(false);
} else if (e.getSource() == b3){
red.turnOn(false);
yellow.turnOn(false);
green.turnOn(true);
}
}
}
class Signal extends JPanel{
Color on;
int radius = 40;
int border = 10;
boolean change;
Signal(Color color){
on = color;
change = true;
}
public void turnOn(boolean a){
change = a;
repaint();
}
public Dimension getPreferredSize(){
int size = (radius+border)*2;
return new Dimension( size, size );
}
public void paintComponent(Graphics g){
g.setColor( Color.black );
g.fillRect(0,0,getWidth(),getHeight());
if (change){
g.setColor( on );
} else {
g.setColor( on.darker().darker().darker() );
}
g.fillOval( border,border,2*radius,2*radius );
}
}