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  Tutorial: Getting Started With the Mobile 3D Graphics API for J2ME

This tutorial introduces the Mobile 3D Graphics API for J2ME, JSR 184. The article presents an overview, potential application areas, the differences between JSR 184 and two related APIs, the classes in the new optional package, the programming model, the

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This tutorial introduces the Mobile 3D Graphics API for the Java 2 Platform, Micro Edition (J2ME), defined by the Java Community Process (JCP) in JSR 184. The API is an optional package to be used with profiles like the Mobile Information Device Profile (MIDP). After an overview of the API, the article discusses potential application areas, the differences between JSR 184 and two related APIs, the classes in the new optional package, the programming model, the reference implementation, and some programming examples.



Overview of the Mobile 3D Graphics API for J2ME


JSR is the first Java-specific standard for three-dimensional graphics on mobile devices. The JSR's 26-member expert group includes all the major players in the mobile arena, including Sun Microsystems, Sony Ericsson, Symbian, Motorola, ARM, Cingular Wireless, and specification lead Nokia. The API takes the form of an optional package expected to be used with MIDP and version 1.1 of the Connected Limited Device Configuration (CLDC). It defines low- and high-level programming interfaces that bring efficient, interactive 3D graphics to devices with little memory and processing power, and with no hardware support for 3D graphics or floating-point operations. As new phones with diverse functionality appear, however, the API can scale up to higher-end devices that have color displays, 3D graphics hardware, and support for floating-point operations.


 

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