Use JNDI to
share objects between different virtual machines - JavaWorld July
1999
Use JNDI to
share objects between different virtual machines - JavaWorld July
1999 |
Device programming with MIDP, Part
1 - JavaWorld
January
2001
Device programming with MIDP, Part
1 - JavaWorld
January
2001 |
Device programming with MIDP, Part
2 - JavaWorld
March 2001
Device programming with MIDP, Part
2 - JavaWorld
March 2001 |
Device programming with MIDP, Part
3 - JavaWorld
July 2001
Device programming with MIDP, Part
3 - JavaWorld
July 2001 |
Build database-powered mobile applications on the
Java platform
Build database-powered mobile applications on the
Java platform |
Master J2ME for live data
delivery
Master J2ME for live data
delivery |
Sync up Palm OS with J2ME
Sync up Palm OS with J2ME |
Best tools for
mobile application development
Best tools for
mobile application development |
J2ME devices:
Real-world performance
J2ME devices:
Real-world performance |
Big designs for
small devices
Big designs for
small devices |
Picture
this
Picture
this |
J2ME app development on the 6600
J2ME app development on the 6600
Introduction
When you first look at the Nokia 6600, the first reaction is very predictable. wow! It is truely a good looking phone. A stunner. Let's find out if there's more to this phone than just good looks. |
Creating JSF Custom Components
Creating JSF Custom Components
This article illustrates how to build custom components for use in web applications based on JavaServer Faces (JSF). While JSF comes with a standard set of components, one of the most-publicized features is the easy additio |
Getting Started With the Mobile 3D Graphics API for J2ME
This tutorial introduces the Mobile 3D Graphics API for J2ME, JSR 184. The article presents an overview, potential application areas, the differences between JSR 184 and two related APIs, the classes in the new optional package, the programming model, the |
Game Canvas Basics
Introduces the MIDP 2.0 GameCanvas class and the game loop concept. Required reading for all aspiring "first person shooter" developers. |
Understanding MIDP System Threads
Describes the multi-threaded aspects of the J2ME application environment. Understanding the interactions between systems threads, user-interface and application threads will help in avoiding MIDlet deadlock. |
Develop MIDlets using the J2ME MIDP Development for NetBeans IDE 4.0
This release integrates with the J2ME Wireless Toolkit 2.2 to create a powerful environment for developing MIDP 2.0 applications. |
What are the defined J2ME system property names?
A compilation of J2ME properties sorted by JSR. Learn the names, test for optional packages or retrieve platform specific configuration values. |
Comparing J2ME Multimedia Options
This article presents the latest developments in MMAPI: the new security considerations raised in MMAPI 1.1, the differences between MMAPI and the MIDP 2.0 Media API, J2ME Wireless Toolkit 2.2 support for MMAPI, and JSR 234, Advanced Multimedia Supplement |
Easy Emulation With New NetBeans Mobility Pack 4.0
With the click of a button, switch back and forth between different emulation environments while developing one set of code. It's never been this easy to take advantage of Java technology's cross-platform capabilities. |
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