Programming Java threads in the
real world, Part
9 - JavaWorld
June 1999
Programming Java threads in the
real world, Part
9 - JavaWorld
June 1999 |
Java performance programming,
Part 3: Managing collections - JavaWorld February 2000
Java performance programming,
Part 3: Managing collections - JavaWorld February 2000 |
Locate services with the Jini lookup
service
Locate services with the Jini lookup
service |
Easy Java/XML integration with
JDOM, Part 2 - JavaWorld July
2000
Easy Java/XML integration with
JDOM, Part 2 - JavaWorld July
2000 |
Make room for JavaSpaces, Part 6 - JavaWorld October 2000
Make room for JavaSpaces, Part 6 - JavaWorld October 2000 |
C#: A language alternative or just J--?, Part 2 - JavaWorld December 2000
C#: A language alternative or just J--?, Part 2 - JavaWorld December 2000 |
Access the world's biggest database with Web DataBase Connectivity -
JavaWorld March 2001
Access the world's biggest database with Web DataBase Connectivity -
JavaWorld March 2001 |
XML messaging, Part 2 - JavaWorld June
2001
XML messaging, Part 2 - JavaWorld June
2001 |
Clean up your wire protocol with SOAP, Part 4 - JavaWorld July
2001
Clean up your wire protocol with SOAP, Part 4 - JavaWorld July
2001 |
Trace your steps in Java 1.4
Trace your steps in Java 1.4 |
Java scripting languages: Which is
right for you?
Java scripting languages: Which is
right for you? |
JavaWorld article
JavaWorld article |
Publish and find UDDI tModels with JAXR and
WSDL
Publish and find UDDI tModels with JAXR and
WSDL |
Sort it
out
Sort it
out |
Datastructures and algorithms, Part 1
Datastructures and algorithms, Part 1 |
Navigate through
virtual worlds using Java 3D
Navigate through
virtual worlds using Java 3D |
JAligner
JAligner
JAligner is an open source Java implementation of the Smith-Waterman algorithm with Gotoh's improvement for biological local pairwise sequence alignment using the affine gap penalty model. |
Very interesting tutorial
Introducing the JavaMail API
The JavaMail API is an optional package (standard extension) for reading, composing, and sending electronic messages. You use the package to create Mail User Agent (MUA) type programs, similar to Eudora, Pine, and Microsoft O |
Getting Started With the Mobile 3D Graphics API for J2ME
This tutorial introduces the Mobile 3D Graphics API for J2ME, JSR 184. The article presents an overview, potential application areas, the differences between JSR 184 and two related APIs, the classes in the new optional package, the programming model, the |
Writing more than one cards in a WML deck.
Writing more than one cards in a WML deck.
Tutorial
First Card
Writing more than one cards in a deck.
In this lesson we will write application that uses two cards in a deck. First card is displayed only for some time and after that it directly |
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