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  Tutorial: 3DS MAX Modeling Generic 3D Game Dude 1 - Modelling the Body/Legs Tutorial

This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download...

Tutorial Details:

3D Studio MAX Tutorial Generic 3D Game

This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc, Once complete the model will be available for FREE download. The modelling will done in Cinema 4D, UV's in Unwrap 3D and skin in Photoshop but feel free to use your preferred software. This first part will go through the setup of the reference pics and the modelling side of things so read on and I hope you find it useful!!

First thing to do is draw up a reference pic, feel free to use this one!! Then I find out the image size in this case 531x600 pixels and I save it as something like "ref531x600.jpg" with the image size in the filename, this just makes it easier when setting up the pics in the 3D program, in this case Cinema 4D.

Now for each Viewport FRONT and SIDE use OFFSET to centre the image on the main AXIS, this just keeps things nice n tidy, See next pic!

Heres the setup, nothing in TOP viewport, the front and sides are aligned to the main AXIS as shown, OK now lets get busy!

To start with create an 8-Sided cylinder with 1 height segment, and the cap with1 segment instead of the default 3, MAKE IT EDITABLE by pressing "C" to create, scale and position it to fit roughly over the torso in the ref pic...I also rotated it a little so the sides were square(vertical)

Using the most fantastic tool on the planet, THE KNIFE TOOL press "K" to activate it and drag some cuts across the torso as shown, these will add the points that allow us to shape it. If your using a program like Milkshape that has no knife tool simply create the cylinder with 5-6 stacks and move the points similarly.

1. I also made a KNIFE cut in the front view right down the middle vertically this is so we can mirror it in the next step

2. Delete these points so we just have half...see next stage!


 

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3DS MAX Modeling Generic 3D Game Dude 1 - Modelling the Body/Legs Tutorial

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