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  Tutorial: Blender 3d Materials Blender & Yafray HDRI Tutorial

The key to effective 3D rendering often lies in the careful utilization of high-detail textures and materials. This tutorial explains HDRI sources, their uses, and where to find them. So, have a read and watch your projects come to life!

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Tutorials >> Blender & Yafray HDRI

In this tutorial we are going to create an image that uses HDRI technology - the aim of which is to teach you how to use HDRI sources in Blender. The acronym HDRI is short for ' High Dynamic Range Image ', and is explained in more detail here - the practical examples themselves are well worth your browsing time.
Building The Scene

We will start this tutorial by building a simple scene consisting of four objects - a UV sphere, a lamp, a camera, and a floor plane. Place the objects in roughly the same positions as the diagram below.

Fiddle with the camera a little until you can render a sphere resembling the one below. Our scene is now ready. Define the shader of our sphere and adjust the world settings so that the .hdr image is mapped onto the surface.
Creating the UV Sphere Shader

Select the UV sphere. Go to the editing tab and click on the set smooth button - This will automatically smooth out our UV sphere when it is rendered. Now click on the shading tab and press the add new material button. We want to eliminate the material's specularity, so adjust the spec slider to 0. Click on the mirror transparency button and then the ray mirror button. Set the corresponding slider to a value around 0.50 .


 

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Blender 3d Materials Blender & Yafray HDRI Tutorial

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