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  Tutorial: MM Fusion General Understanding Moo's Hierarchy and API Tutorial

Learn how MooAPI's heirarchy works inside Multimedia Fusion to develop multiplayer games and applications.

Tutorial Details:

Understanding Moo's Hierarchy and API

Introduction to Moo's Hierarchy.
Both MooClick and Jamagic's Moo objects are setup very similar and follow the same hierarchy. Understanding Moo's hierarchy is extremely beneficial and applying this knowledge makes developing applications with MooClick and/or Jamagic a breeze.

Moo - Multiplayer Online Object- allows you to create chats, communication utilities, and multiplayer on-line games. You can create players (to join game sessions), and servers using simple Moo functions.

MooPlayer - the connection from your computer to a server (it can be a remote server on someone elses machine or a server running on your own machine). With a player object you can signon to chat/app/game channels (sessions), view your channel collection (a list of all channels you are on), and view your player details (such as alias, IP, unique ID, port, remote server IP, etc.).

MooChannel - a communication session (can be application or game) on the server that allows players to communicate with each other. Channel objects are children of Player objects, but are parents of User objects (representing remote players on the same channel as a player).


 

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