With MMF, you can import many different file formats. This tutorial shows you how to successfully import graphics without any clean up and also touches base with importing explosions.
Tutorial Details:
Getting The Most out of MMF?s importing
MMF can import just about any graphic file you need to create a game or application. Some users use other programs to create their graphics. This can be a problem for some who are using the wrong format to export to.
Too much to clean up.
If you have a character that has over 10 frames of animation in just one direction, you don?t want to waste time editing or cleaning up the image in MMF itself. Sometimes when you import a graphic, you?ll get artifacts around your image. Even if you tell MMF to make the background color transparent, it doesn?t get it all.
First, let?s not blame MMF. It has nothing to do with MMF. Check what format you are using. The reason why you may have 12 different shades of your background color around your object is because of the format you exported your image to.
This is especially true with JPG format. Using JPGs other than for backgrounds may not be intuitive as you may think. Sure, the file sizes are small but JPG uses a compression method that even on the highest quality JPG, there will still be compression.
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