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  Tutorial: C and Cpp Graphics OpenGL and Windows Tutorial

OpenGL and Windows: Intro to Windows Programming for OpenGL.

Tutorial Details:

OpenGL and Windows

This tutorial is based entirely on programming done within the Windows environment, it will be required of you to have access to a Windows machine and compiler.

For the programs we will be creating you will need a base understanding of the mechanics and structuring of the Windows operating system. Not to worry, however, because I am going to teach this to you!

Microsoft Windows is a multi-tasking operating system that allows multiple applications, referred to here on out as processes. Every process in Windows is given a certain amount of time, called a time slice, where the application is given the right to control the system without being interrupted by the other processes. The runtime priority and the amount of time allocated to a process are determined by the scheduler.

The scheduler is, simply put, the manager of this multi-tasking operating system, ensuring that each process is given the time and the priority it needs depending on the current state of the system.

When it comes to game developers, you will find a large common interest in multithreading. Processes can be broken down into threads, where each thread can execute its own code to allow for multitasking within a single application. The scheduling for threads is the same as that for processes, except that threads are what make up the process.


 

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C and Cpp Graphics OpenGL and Windows Tutorial

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