This example is used to create the Image on different location using Canvas class. In this example to create the image we are using following code:
And for draw the image we are using following code of lines:
private Image image1, image2, image3;
image1 = Image.createImage("/cartoon.png");
image2 = Image.createImage("/girl-8-icon.png");
image3 = Image.createImage("/girl-icon.png");
g.drawImage(image1, 0, 0, Graphics.TOP | Graphics.LEFT); g.drawImage(image2, getWidth() / 2, getHeight() / 2, Graphics.HCENTER | Graphics.VCENTER); g.drawImage(image3, getWidth(), getHeight(), Graphics.BOTTOM | Graphics.RIGHT);
The application is as follows:

Source Code of ImageItemExample2.java
import java.io.IOException;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class ImageItemExample2 extends MIDlet{
private Display display;
public void startApp(){
display = Display.getDisplay(this);
display.setCurrent(new ImageCanvas());
}
public void pauseApp(){}
public void destroyApp(boolean unconditional){
notifyDestroyed();
}
}
class ImageCanvas extends Canvas{
private Image image1, image2, image3;
public ImageCanvas(){
try{
image1 = Image.createImage("/cartoon.png");
image2 = Image.createImage("/girl-8-icon.png");
image3 = Image.createImage("/girl-icon.png");
}catch (IOException e){
throw new RuntimeException("Unable to load Image: "+e);
}
}
public void paint(Graphics g){
g.setGrayScale(255);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image1, 0, 0, Graphics.TOP | Graphics.LEFT);
g.drawImage(image2, getWidth() / 2, getHeight() / 2, Graphics.HCENTER
| Graphics.VCENTER);
g.drawImage(image3, getWidth(), getHeight(), Graphics.BOTTOM
| Graphics.RIGHT);
}
}
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