Action Script 'include' statement example

Example below shows two consequent action script files: GeometricalFigures.as and
Sqrt.as, and the third example, i.e.
Figure.mxml is our
main flex file inside which the working of include statement has been
demonstrated. Above mentioned action script files are in the includes folder that has
been called by include statement in the main mxml file. The root directory of
includes
folder should match with the root directory and folders
of your main mxml file and ant build file, here it is obvious that your build file and mxml
file have same root directory. Now in the main mxml file, <mx:Script> tags
are made in which two include statements are used to call two action script
files. Action script files posssess .as extension. For calling the files their relative paths are
used.
Syntax for using include
statement:-
include ' ';
Action script files can also be called through the source attribute property in
<mx:Script> tag, but in that case only a single action script file will be called.
Noto : The source property and include statement cannot be used together in <mx:Script>
tags.
Syntax for using 'source'
attribute:-
<mx:Script source
= ' '> ...... </mx:Script>
In Our first action script file, GeometricalFigures.as two packages
flash.dispaly and mx.core has been imported for getting the
instances of Sprite and UIComponent classes. Further in
the code, two geometrical figures have been created and for creating these figures two
Sprite type variables have been created. Now graphics feature of
Sprite class provides two static methods: .beginFill() and .drawCircle/Rect(), and
among these methods the first one fills color in the figure and the second one creates
the figure. Now our Sprite variables that we have created are called inside the
UIComponent
variable through .addChild function, now the UIComponent variable is called inside
the flex Canvas container through the container's id property, which means figures will form inside the Canvas.
GeometricalFigures.as
import flash.display.Sprite;
import mx.core.UIComponent;
public function sqrt():void{
var num:Number = Number(Math.sqrt(2));
bn.text = 'Square root of integer "2" is: ' + num.toString();
}
public var x1:Number = 30;
public var y1:Number = 40;
public var z1:Number = 20;
public var f1:Number = 50;
public function draw():void{
var circle:Sprite = new Sprite();
circle.graphics.beginFill(0xCCFF00);
circle.graphics.drawCircle(x1,y1,z1);
var rectangle:Sprite = new Sprite();
rectangle.graphics.beginFill(0xCFC00);
rectangle.graphics.drawRect(x1, y1, z1, f1);
var rose:UIComponent = new UIComponent();
rose.addChild(rectangle);
rose.addChild(circle);
canvas.addChild(rose);
x1 = x1 + 40;
y1 = y1 + 5;
z1 = z1 + 0;
f1 = f1 + 0
}
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