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Java Programming: Section 6.6
Introduction to Layouts and Components
problem, especially if you don't assume a fixed size for the applet.
Java has... manager
implement different policies.
In this section, we'll look at a few
Java Programming: Solution to Programming Exercise
Programming Exercise 6.6
THIS PAGE DISCUSSES ONE POSSIBLE SOLUTION to
the following exercise from this on-line
For this exercise, you should modify the SubKiller game from
Java Programming: Chapter 6 Exercises
programming exercises based on
material from Chapter 6 of this on-line
Java textbook.... Now make a pair-of-dice applet
that uses the methods discussed in Section 6.6.... the solution!
For this exercise, you should modify
Java Programming: Section 7.1
at some additional aspects
of graphics in Java. Most of the section deals... card game
from Section 6.6:
(Applet "HighLowGUI2" would..., in the paint applet in
Section 6.6, the user's sketch will disappear if the applet
Java Programming: Section 7.2
in the Section 6.6, which used the
default FlowLayout layout manager...
More about Layouts and Components
SWING INCLUDES..., and
I have used it on exactly two occasions in my own Java
Java Programming: Section 7.3
Basic Components and Their Events
THIS SECTION... to consult a Java reference for more details.
I will give some examples of programming with components
in the next section.
The exact appearance of a Swing