C and C++ books-page1 Posted on: February 14, 2008 at 12:00 AM
This is the online version of The C Book, second edition by Mike Banahan, Declan Brady and Mark Doran, originally published by Addison Wesley in 1991. This version is made freely available. While this book is no longer in print, it's content is still ver
C and C++ books-page1
The C Books
This is the online version of The C Book, second edition by Mike Banahan, Declan Brady and Mark Doran, originally published by Addison Wesley in 1991. This version is made freely available.
While this book is no longer in print, it's content is still very relevant today. The C language is still popular, particularly for open source software and embedded programming. We hope this book will be useful, or at least interesting, to people who use C.
We are frequently asked if the book is available in PDF or other formats and regret that the answer is no. Formatting it for publication as html cost considerable time and effort and whilst we are happy to donate this content to those who will benefit from it, the cost in time of producing a pdf version is simply unrealistic.
C++ teach yourself- second edition This book is designed to help you teach yourself h
ow to program with C++. In just 21 days, you'll learn about such fundamentals as managing I/O, loops and arrays, object-oriented programming, templates, and creating C++ applications--all in well-structured and easy-to-follow lessons. Lessons provide sample listings--complete with sample output and an analysis of the code--to illustrate the topics of the day. Syntax examples are clearly marked for handy reference.
This book starts you from the beginning and teaches you both the language and the concepts involved with programming C++. You'll find the numerous examples of syntax and detailed analysis of code an excellent guide as you begin your journey into this rewarding environment. Whether you are just beginning or already have some experience programming, you will find that this book's clear organization makes learning C++ fast and easy.
The online C++
tutorial The purpose of this tutorial is to give a good understanding of the programming language C++ to any person that wants it.
C++ is a third generation programming language. When computers were first invented, they were programmed with very simple, low-level commands. A programmer would design a program, then translate the program into a specific set of codes, known as machine language. These codes would be fed into a computer with switches, punch-cards, or primitive keypads. These programs were cumbersome to write, and very hard to debug. (Debugging is the act of removing mistakes in a program.) Machine code is considered the first generation of programming languages.
The C element of style A program is a detailed set of instructions read by both a human and a machine. The computer reads only the code, while the human concentrates on the comments. Good style pertains to both parts of a program. Well-designed, well-written code not only makes effective use of the computer, it also contains careful constructed comments to help humans understand it. Well-designed, well-written code is a joy to debug, maintain, and enhance.
Good programming style begins with the effective organization of code. using a clear and consistent organization of the components of your program you make them more efficient, readable, and maintainable.
Data Structures and Algorithms with Object-Oriented Design Patterns in C++ Traditional approaches to the design of software have been either data oriented or process oriented. Data-oriented methodologies emphasize the representation of information and the relationships between the parts of the whole. The actions which operate on the data are of less significance. On the other hand, process-oriented design methodologies emphasize the actions performed by a software artifact; the data are of lesser importance.
It is now commonly held that object-oriented methodologies are more effective for managing the complexity which arises in the design of large and complex software artifacts than either data-oriented or process-oriented methodologies. This is because data and processes are given equal importance. Objects are used to combine data with the procedures that operate on that data. The main advantage of using objects is that they provide both abstraction and encapsulation.