I want only one method goes to sleep but both method goes to sleep together

I want only one method goes to sleep but both method goes to sleep together

I built a TicTacToe game for android. And i want that there should be some time gap or time difference between User's turn and Computer's turn. Mean i want like a sleep() or any other method should be invoked between User's turn and Computer's turn. But when i call Sleep() before cpuPlay() method or after userPlay() it makes sleep to both user and Android and both wake up together. I really tried very hard to find why it is making sleep() to both method together but i am unable to find. Please help me with this. Thanks in advance. Here's my code

public class Game extends Activity {

private final int GAME_VICTORY = 0x1;
private final int GAME_DEFEAT = 0x2;
private final int GAME_TIE = 0x3;
private final int GAME_CONTINUES = 0x4;
private final float UNIQUE_MAX_WEIGHT=0.85f;
static final int ACTIVITY_SELECTION = 1;
private int x_Player_win_counter;
private int o_Player_win_counter;
public static TextView textlevel=null;
public static TextView textlevel1=null;
public double startTime;
double userDuration;
double cpuDuration;
private float[] w;  
private int[] c;        
private int[][] PosTable;   
private Button[] buttons;
private int lineH = -1;
private int lineV = -1;
private int lineD = -1;

public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.game);

    buttons = new Button[9];

    buttons[0] = (Button) findViewById(R.id.Button01);
    buttons[0].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(0);
        }
    });
    buttons[1] = (Button) findViewById(R.id.Button02);
    buttons[1].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(1);
        }
    });
    buttons[2] = (Button) findViewById(R.id.Button03);
    buttons[2].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(2);
        }
    });
    buttons[3] = (Button) findViewById(R.id.Button04);
    buttons[3].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(3);
        }
    });
    buttons[4] = (Button) findViewById(R.id.Button05);
    buttons[4].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(4);
        }
    });
    buttons[5] = (Button) findViewById(R.id.Button06);
    buttons[5].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(5);
        }

    });
    buttons[6] = (Button) findViewById(R.id.Button07);
    buttons[6].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(6);
        }
    });
    buttons[7] = (Button) findViewById(R.id.Button08);
    buttons[7].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(7);
        }
    });
    buttons[8] = (Button) findViewById(R.id.Button09);
    buttons[8].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(8);
        }
    });

  startActivityForResult(new Intent(Game.this, Game.class), ACTIVITY_SELECTION);


    DisplayMetrics dm = getApplicationContext().getResources().getDisplayMetrics();
    float h = (float) (dm.heightPixels - (100.0)*dm.density);
    float w = dm.widthPixels;
    for(int i=0;i<9;i++) {
        buttons[i].setHeight((int) (h/3));
        buttons[i].setWidth((int) (w/3));
    }
}
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    beginPlay();
    if (requestCode == ACTIVITY_SELECTION) {
        if (resultCode == RESULT_OK) {
            Bundle extras = data.getExtras();
            if (extras.getString("result").equals("CPU")) cpuPlay();
        }
    }
}
public void userGame() {
    new AlertDialog.Builder(this)
    .setTitle("User Won!!!")
    .setMessage("want to start another game")
    .setIcon(android.R.drawable.ic_dialog_alert)
    .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {

            buttonsEnable(true);
            beginPlay();
        }
    })
    .setNegativeButton("No", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {
            finish();
        }
    })
    .show();        
}

public void cpuGame() {
    new AlertDialog.Builder(this)
    .setTitle("Android Won!!!")
    .setMessage("want to start another game")
    .setIcon(android.R.drawable.ic_dialog_alert)
    .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {

            buttonsEnable(true);
            beginPlay();
        }
    })
    .setNegativeButton("No", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {
            finish();
        }
    })
    .show();
}

public void tieGame() {
    new AlertDialog.Builder(this)
    .setTitle("TIE!!!")
    .setMessage("want to start another game")
    .setIcon(android.R.drawable.ic_dialog_alert)
    .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {

            buttonsEnable(true);
            beginPlay();
        }
    })
    .setNegativeButton("No", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {
            finish();
        }
    })
    .show();
}


private void beginPlay() {
    //initializations start 
    w=new float[9];
    c=new int[9];
    InitTable();
    w[0]=0.7f;
    w[1]=0.4f;
    w[2]=0.7f;
    w[3]=0.4f;
    w[4]=0.7f;
    w[5]=0.4f;
    w[6]=0.7f;
    w[7]=0.4f;
    w[8]=0.7f;
    //c[i] : 0 for empty, 1 for cpu, 2 for user
    for(int i=0;i<9;i++)
        c[i]=0;
    //initializations done

    //now we play!


        startTime = System.currentTimeMillis();
        textlevel=(TextView)findViewById(R.id.userInfo);
        textlevel.setText(String.valueOf(x_Player_win_counter));

        textlevel1=(TextView)findViewById(R.id.cpuInfo);
        textlevel1.setText(String.valueOf(o_Player_win_counter));

    for(int i=0;i<9;i++)
        {     
        updateBtn(i);
        buttons[i].setTextColor(Color.BLACK);
        }
    String PlayerName="User";       
    updateGameInfo(PlayerName + " turn.");
}

private void cpuPlay() 
{
    int cpos=getDecision();
    if (cpos == -1) 
    {
        Toast toast = Toast.makeText(getApplicationContext(), "GAME OVER", Toast.LENGTH_SHORT);
        toast.show();
        return;
    } 
    else
    {
    c[cpos]=1;
    updateBtn(cpos);
    String name= "user";
    updateGameInfo(name + " turn");
    int gstatus = CheckGameStatus();
    if (gstatus == GAME_VICTORY) 
    {
        userDuration = (System.currentTimeMillis() - startTime)/1000;
        Toast toast = Toast.makeText(getApplicationContext(), "Congrts You Won in " + userDuration + " seconds", Toast.LENGTH_SHORT);
        toast.show();
        ++x_Player_win_counter;
        userGame();
    }
    else if (gstatus == GAME_DEFEAT) {
        cpuDuration = (System.currentTimeMillis() - startTime)/1000;
        Toast toast = Toast.makeText(getApplicationContext(), "Sorry, Android Won in "  + cpuDuration + " seconds", Toast.LENGTH_SHORT);
        toast.show();
        ++o_Player_win_counter;
        cpuGame();
    }
    else if (gstatus == GAME_TIE) {
        Toast toast = Toast.makeText(getApplicationContext(), "Its a TIE", Toast.LENGTH_SHORT);
        toast.show();
        tieGame();
    }
    else if (gstatus == GAME_CONTINUES) {
        //user plays
    }
    }
}
private void updateBtn(int i) {
    if(c[i]==0)
    {   
        buttons[i].setText(" ");        
    }
    else if(c[i]==1)
    {

        buttons[i].setText("O");
        buttons[i].setTextColor(Color.RED);
    }
    else
    {
        buttons[i].setText("X");            
    }
}

private int CheckGameStatus() {
    int s = 0;
    //check horizontal
    if(c[0]==2&&c[1]==2&&c[2]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[3]==2&&c[4]==2&&c[5]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[6]==2&&c[7]==2&&c[8]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[0]==1&&c[1]==1&&c[2]==1) 
    {
        s = GAME_DEFEAT;            
    }
    if(c[3]==1&&c[4]==1&&c[5]==1) 
    {
        s = GAME_DEFEAT;            
    }
    if(c[6]==1&&c[7]==1&&c[8]==1) 
    {
        s = GAME_DEFEAT;            
    }
    //check vertical
    if(c[0]==2&&c[3]==2&&c[6]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[1]==2&&c[4]==2&&c[7]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[2]==2&&c[5]==2&&c[8]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[0]==1&&c[3]==1&&c[6]==1) 
    {
        s = GAME_DEFEAT;            
    }
    if(c[1]==1&&c[4]==1&&c[7]==1) 
    {
        s = GAME_DEFEAT;
    }
    if(c[2]==1&&c[5]==1&&c[8]==1) 
    {
        s = GAME_DEFEAT;
    }
    //check diagonal
    if(c[0]==2&&c[4]==2&&c[8]==2) {s = GAME_VICTORY;}
    if(c[2]==2&&c[4]==2&&c[6]==2) {s = GAME_VICTORY;}
    if(c[0]==1&&c[4]==1&&c[8]==1) {s = GAME_DEFEAT;}
    if(c[2]==1&&c[4]==1&&c[6]==1) {s = GAME_DEFEAT;}

    if (s != 0) {
        buttonsEnable(false);
        return s;
    }

    boolean box_empty = false;
    for(int i=0;i<9;i++) {
        if (c[i] == 0) box_empty = true;
    }
    if (box_empty) {    //if any box is empty -> game continues
        return GAME_CONTINUES;
    }
    else {  //else there is tie
        buttonsEnable(false);
        return GAME_TIE;
    }
}

private void buttonsEnable(boolean b) {
    for(int i=0;i<9;i++)
        buttons[i].setEnabled(b);
}

private void btnClicked(int i)
{   
    if(c[i]!=0) {
        Toast toast = Toast.makeText(getApplicationContext(), "Position occupied", Toast.LENGTH_SHORT);
        toast.show();
    }
    else 
    {
        //all OK
        c[i] = 2;
        updateBtn(i);       
        String name= "Android";
    //  updateGameInfo(name + " turn");

        int gstatus = CheckGameStatus();
        if (gstatus == GAME_VICTORY) {
            userDuration = (System.currentTimeMillis() - startTime)/1000;
            Toast toast = Toast.makeText(getApplicationContext(), "Congrats You Won in "  + userDuration + " seconds", Toast.LENGTH_SHORT);
            toast.show();
            ++x_Player_win_counter;
            userGame();
        }
        else if (gstatus == GAME_DEFEAT) {
            cpuDuration = (System.currentTimeMillis() - startTime)/1000;
            Toast toast = Toast.makeText(getApplicationContext(), "Sorry, Android Won in "  + cpuDuration + " seconds", Toast.LENGTH_SHORT);
            toast.show();
            ++o_Player_win_counter;
            cpuGame();
        }
        else if (gstatus == GAME_TIE) {
            Toast toast = Toast.makeText(getApplicationContext(), "Its a TIE", Toast.LENGTH_SHORT);
            toast.show();
            tieGame();
        }
        else if (gstatus == GAME_CONTINUES) {   
            try {
                Thread.sleep(1000);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            cpuPlay();
        }
    }
}

private int getDecision() 
{   
    for(int i=0;i<9;i++)
        for(int j=0;j<9;j++) {
            if(c[i]==1&&c[j]==1)    //place 'o' to win
                if(PosTable[i][j]!=-1)  //if we have 3 in a row
                    if(c[PosTable[i][j]]==0)    //if position is free
                        return PosTable[i][j];
            if(c[i]==2&&c[j]==2)    //place 'o' to prevent user's victory
                if(PosTable[i][j]!=-1)  //if we have 3 in a row
                    if(c[PosTable[i][j]]==0)    //if position is free
                        return PosTable[i][j];
        }

    if(c[0]==1&&c[8]==0) return 8;
    if(c[2]==1&&c[6]==0) return 6;
    if(c[8]==1&&c[0]==0) return 0;
    if(c[6]==1&&c[2]==0) return 2;
    Random r=new Random();
    boolean exist07=false;
    boolean[] free=new boolean[9]; //will hold the free positions
    for(int i=0;i<9;i++)
        free[i]=false;
    for(int i=0;i<9;i++)
        if(c[i]==0) {   //free ??
            free[i]=true;   //add position to free
            if(w[i]==UNIQUE_MAX_WEIGHT) return i;
        }
    //more than 1 positions with same weight
    for(int i=0;i<9;i++)
        if(free[i]) //if position is free
            if(w[i]==0.7f) exist07=true;
    if(exist07)
        for(int i=0;i<9;i++)
            if(free[i]) //if position is free
                if(w[i]==0.4f) free[i]=false;

    int j=0;
    int rn=0;
    int[] tmp;
    for(int i=0;i<9;i++)
        if(free[i]) j++;
    if(j!=0) {
        tmp=new int[j];
        rn=r.nextInt(j);
        j=0;
        for(int i=0;i<9;i++)
            if(free[i]) tmp[j++]=i;
        return tmp[rn];
    }
    else {
        return -1; //else GAME OVER
    }
}
private void InitTable() {

    PosTable=new int[9][9];
    for(int i=0;i<9;i++)
        for(int j=0;j<9;j++)
            PosTable[i][j]=-1;
    PosTable[0][1]=2;
    PosTable[0][2]=1;
    PosTable[0][3]=6;
    PosTable[0][4]=8;
    PosTable[0][6]=3;
    PosTable[0][8]=4;
    PosTable[1][2]=0;
    PosTable[1][4]=7;
    PosTable[1][7]=4;
    PosTable[2][4]=6;
    PosTable[2][5]=8;
    PosTable[2][6]=4;
    PosTable[2][8]=5;
    PosTable[3][4]=5;
    PosTable[3][5]=4;
    PosTable[3][6]=0;
    PosTable[4][5]=3;
    PosTable[4][6]=2;
    PosTable[4][7]=1;
    PosTable[4][8]=0;
    PosTable[5][8]=2;
    PosTable[6][7]=8;
    PosTable[6][8]=7;
    PosTable[7][8]=6;
}

private void updateGameInfo(String info)
{
    Toast.makeText(this, info, Toast.LENGTH_SHORT).show();
    TextView infoView =(TextView) findViewById(R.id.gameInfo);
    infoView.setText(info);
}
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i want to create an application with only a button which on click displays table from database using struts2 and hibernate on eclipse
i want to create an application with only a button which on click displays table from database using struts2 and hibernate on eclipse  please help me i have to submit this soon
Method
of method in java object-oriented technique first one is the Instance method and the other one is the class method.     Method Overloading... Method      
method overloading
method overloading  public void test(int a) public void test(long a) public void test(object a) i will call some x.test(1258448); which method is called if it is called first one why it not call the third one

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