Web 2.0 Model

Web 2.0 includes two major model move, one is ‘user
generated content’ and other is ‘thin client computing’.
- User
Generated Content
User generated contents refer to those content which user can upload it on
the Web 2.0 based software especially social networking sites in the form of
text, audio, video, pictures, movies and many more on the low level or the
mass level itself. The advantage of this move is the content can spread very
rapidly on the mass level and truly talented authors, artists, musicians and
moviemakers can gain an audience quickly and easily that was not so easy in
the past. ‘Orkut’, ‘YouTube’, ‘Wikipedia’ and blogs are the best
examples of User generated Content Paradigm.
- Thin
Client Computing
Data and applications are stored on Web servers, and a user can access these
from any computer through a Web browser. This is known as thin client
computing. Though, it is not a new concept for the Internet, but in Web 2.0
user can access any data from the massive server through Browsers. Browsers
interpret scripts in such a way, that the data are accessed extremely quick
no matter which hardware or software environment they reside in. ‘Google’,
‘Live’, ‘Yahoo’ and ‘msn’ is the best examples of thin client
computing.
Origin
of Web 2.0
Before the origin of Web 2.0, Web 1.0 was known as a
term ‘Web’ that was like warehouse of information and static content. Then,
as time passes, with the advancement of technology and software, a huge amount
of data and content became dynamic and returning custom results to users. With
the evolution of new century, the Web became much more interactive. It allowed
the users to play, stop, rewind and fast-forward through audio and video
content. It was Web 1.5. But gradually, Web-based applications act like local
applications, but on a worldwide level with the social illusion just before
since last two or three years. This is known as Web 2.0.
The concept of “Web 2.0” began with a conference brainstorming session
between O’Reilly and MediaLive International in 2003. Dale Dougherty, web
pioneer and O’Reilly VP, noted that the dotcom companies were being crashed
very rapidly despite of having quality and right marketing strategy. It is
assumed that something is common in all the dotcom companies that were not being
distinguished by the client and being the causes of crashing. Though they
observed that Web applications have a lot more than it had been used so far.
They decided to do something different with web application, thus the concept of
Web 2.0 has been evolved. O’Reilly had presented the feature of Web 2.0 in
2004 in a conference claiming the new version of Web. It began to popular since
then.
Google, Live, Orkut, YouTube etc are the best examples of Web 2.0. In the model
of Web 2.0 O’Reilly had presented that the Web 2.0 based software can do
better business and are more efficient. This causes the revolution and many more
web applications replacing the most common and popular Web applications e.g.
Google AdSense replaced Double Click, Flickr replaced Ofoto, Napster replaced
mp3.com, Wikipedia replaced Britannica Online, Web logs replaced personal
websites, Search Engine Optimization replaced domain name speculation, Wikis
replaced Content Management System while folksonomy replaced taxonomy. There is
a long list of Web 2.0 that is accepted widely. But the controversy is still
going on about the definition of Web 2.0. Some people are criticizing it saying
that it is a meaningless marketing buzzword while many people heartily accept it
and enjoy it too.

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